Chapter 5: Feed The Web First
After reading chapter five on feed the web first it relates to knowledge management. Knowledge management comprises a range of strategies and practices used in an organization to identify, create, represent, distribute, and enable adoption of insights and experiences. In this chapter it mentioned a great way to maximize the value of the net itself soon before the number one strategy for a firm. For instance, game companies will devote as much energy to promoting the platform—the tangle of users, game developers, and hardware manufacturers—as they do to their games. Another thing to do is seek the highest common denominator. Because of the laws of plentitude and increasing returns, the most valuable innovations are not the ones with the highest performance, but the ones with the highest performance on the widest basis—the "highest per widest." Any interesting point was to not invest in Esperanto. This means that you should avoid any scheme that requires the purchase of brand new protocols when usable ones are widely adopted. Something that caught my eyes in this chapter was dealing with inventing a novel standard for an existing network is quixotic. Interfection is when firms master one network and then use its embedded standards to exploit an established network in need of improvement. It seems that you see this almost anywhere you go. An example would be video game consoles. It seemed that Nintendo use to dominate in the later 90's era, but once the 20th century came you started to see new and improved consoles. The Xbox(by Microsoft) and PlayStation(by Sony) are dominating the competition over the Nintendo industry. Xbox and PlayStation found ways to exploit the Nintendo flaws and create a better console.
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